Abwehrhaltung
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may prevent all from-and effects of-attacks from your opponent's Pokémon done to this Pokémon until the end of your opponent's next turn
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165 Fähigkeiten
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may prevent all from-and effects of-attacks from your opponent's Pokémon done to this Pokémon until the end of your opponent's next turn
If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out and its remaining HP becomes 10
At the end of each turn, if your opponent's Active Pokémon is Asleep, do 20 damage to that Pokémon
Whenever you attach a Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon
Once during your turn, you may take a Water Energy from your Energy Zone and attach it to this Pokémon
If this Pokémon is in the Active Spot, once during your turn you may switch in 1 of your opponent's Benched Pokémon to the Active Spot
Once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon
Once during your turn, when you play this card from your hand to evolv 1 of your Pokémon, put 2 random Pokémon Tool cards from your dicard pile into your hand
If this Pokémon is in the Active Spot and is damaged by an atack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon
Once during your turn, if this Pokémon has a Pokémon Tool attached, you may heal 30 damage from 1 of your Pokémon
At the end of your first turn, take a Energy from your Energy Zone and attach it to this Pokémon
Prevent all damage done to this Pokémonby attacks from your opponent's Pokémon ex
Once during your turn, if this Pokémon is in the Active Spot, you may draw a card.
As long as this Pokémon is on your Bench, your Active Darkness Pokémon's Retreat Cost is 1 less
Once during your turn, you may choose either player. Look at the top card of that player's deck.
Basic Pokémon in play (both yours and your opponent's) have no Abilities
As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may move a random Energy from your opponent's Active Pokémon to this Pokémon
Once during your turn, if this Pokémon is on your Bench, you may attach an Enertgy from your discard pile to your Active Dragon Pokémon
Each Grass Energy attached to your Grass Pokémon provides 2 Grass Energy. This effect doesn't stack
Once during your turn, you may heal 10 damage from each of your Pokémon
As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all its damage to this Pokémon
When this Pokémon is Knocked out, flip a coin. If heads, your opponent can't get any points for it
Once during your turn, you may take a Water Energy from your Energy Zone and attach it to the Water Pokémon in the Active Spot
As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy from their Energy Zone to 1 of their Pokémon, do 20 damage to that Pokémon
Once during your turn, you may move all Energy from each of your Pokémon to this Pokémon
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokéon, you may have your opponent shuffle their hand into the deck. For each remaining prize point that your opponened needs to win, they draw a card
Once during your turn, you may put a random Pokémon from your deck into your hand
As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed
Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon
Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot
Once during your turn, you may discard 1 Fire Energy from this Pokémon in order to use this Ability. During this turn, attacks used by your Fire Pokémon do +50 damage to your opponent's Active Pokémon
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 10 damage to each of your opponent's Pokéon
Once during your turn, if this Pokémon is in the Active Spot, you may switch 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot
Each of your Pokémon that has any Psychic Energy attached recovers from all Special Conditions and can't be affected by Special Conditions
Once during your turn, you may remove a random Special Condition from your Active Pokémon
Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned
Once during your turn, when you put this Pokémon from your hand onto your Bench, you mayheal 20 damage from your Active Grass Pokémon
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