Afirmación
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may prevent all from-and effects of-attacks from your opponent's Pokémon done to this Pokémon until the end of your opponent's next turn
Explora las 165 habilidades y descubre qué cartas usan cada una.
165 Habilidades
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may prevent all from-and effects of-attacks from your opponent's Pokémon done to this Pokémon until the end of your opponent's next turn
If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out and its remaining HP becomes 10
Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon)
Once during your turn, if this Pokémon is in the Active Spot, you may take a Energy from your Energy Zone and attach it to 1 of your Pokémon
As long as this Pokémon is on your Bench, your Active Basic Pokémon's Retreat Cost is 1 less
Whenever you attach a Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage
Once during your turn, if this Pokémon is on your Bench, you may attach an Enertgy from your discard pile to your Active Dragon Pokémon
Once during your turn, you may take a Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends
As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all its damage to this Pokémon
Once during your turn, you may discard the top card of your opponent's deck
Once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon
During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to your opponent's Active Pokémon
Once during your turn, you may heal 20 damage from your Activep okémon
At the beginning of your turn, if this Pokémon is in the Active Spot, put a random Psychic Pokémon from your deck into your hand
If this Pokémon has full HP, it takes -40 damage from attacks from your opponent's Pokémon
Once during your turn, you may take a Energy from your Energy Zone and attach it to this Pokémon
At the end of your turn, if this Pokémon is in the Active Spot, heal 20 damage from it
Once during your turn, if this Pokémon is in the Active Spot, you may switch 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards
Once during your turn, if this Pokémon has a Pokémon Tool attached, you may heal 30 damage from 1 of your Pokémon
Once during your turn, you may put a random Pokémon Tool card from your deck into your hand
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may look at the top 4 cards of your deck and put all Item cards you find there into your hand. Shuffle the other cards back into your deck
As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon do -20 damage
If this Pokémon is in the Active Spot and is damaged by an atack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon
Once during your turn, you may choose either player. Look at the top card of that player's deck.
Once during your turn, you may move all Psychic Energy from 1 of your Benched Psychic Pokémon to your Active Pokémon
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon
At the end of your opponent's turn, if this Pokémon is in the Active Spot, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it
Once during your turn, you may take a Water Energy from your Energy Zone and attach it to the Water Pokémon in the Active Spot
When ths Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
If you have another Beldum in play, this Pokémon's Retreat Cost is 2 less
Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a Water Energy from the Energy Zone and attach it to 1 of your Benched Pokémon
As long as this Pokémon is in the Active Spot, your opponent can't play any Stadium cards from their hand
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out
Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon
Once during your turn, if this Pokémon is in the Active Spot, you may heal 20 damage from 1 of your Pokémon
Each of your Pokémon that has any Psychic Energy attached recovers from all Special Conditions and can't be affected by Special Conditions
Consulta las habilidades Pokémon y todas las cartas que las comparten. Los registros idénticos se combinan y los efectos distintos permanecen como variantes separadas.
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