Accept Pain
Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon
Browse all 165 abilities and see which cards use each one.
165 Abilities
Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon
Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon)
Once during your turn, you may take a Water Energy from your Energy Zone and attach it to this Pokémon
If this Pokémon is in the Active Spot and is damaged by an atack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon
At the end of each turn, if your opponent's Active Pokémon is Asleep, do 20 damage to that Pokémon
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may make your opponent's Active Pokémon Posioned and Burned
As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a Water Energy from the Energy Zone and attach it to 1 of your Benched Pokémon
Once during your turn, you may take a Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends
Whenver you attach an Energy from your Energy Zone to this Pokémo, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it
Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage
Once during your turn, you may put a random Pokémon Tool card from your deck into your hand
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage
Once during your turn, you may choose either player. Look at the top card of that player's deck.
As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep
Once during your turn, you may attack a Fire Energy from your discard pile to this Pokénmon. If you do, do 20 damage to this Pokémon
If you have another Beldum in play, this Pokémon's Retreat Cost is 2 less
If you have another Falinks in play, this Pokémon's attacks do +20 damage to your opponent's Pokémon, and this Pokémon takes -20 damage from attacks from your opponent's Pokémon
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon
Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon
Once during your turn, if you have Arceus or Arceus ex in play, you may do 30 damage to your opponent's Active Pokémon
Attacks used by your Psychic Pokémon and Metal Pokémon do +30 damage to your opponent's Active Pokémon
Once during your turn, if this Pokémon is in the Active Spot, you may switch 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 70 damage to the Attacking Pokémon
Once during your turn, when you play this card from your hand to evolv 1 of your Pokémon, put 2 random Pokémon Tool cards from your dicard pile into your hand
When this Pokémon is first damaged from an attack after coming into play, prevent that damage
Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon
Once during your turn, if this Pokémon is on your Bench, you may attach an Enertgy from your discard pile to your Active Dragon Pokémon
Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon)
As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy from their Energy Zone to 1 of their Pokémon, do 20 damage to that Pokémon
If this Pokémon has a Pokémon Tool attached, attacks used by this Pokémon cost 1 less Energy
Once during your turn, you may move all Energy from each of your Pokémon to this Pokémon
Once during your turn, if this Pokémon is in the Active Spot, you may draw a card.
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed
Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon
When this Pokémon is Knocked out, flip a coin. If heads, your opponent can't get any points for it
Attacks used by your Pokémon do +20 damage to your opponent's Active Pokémon
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